Stick and Rudder: So let’s talk about those Elite Dangerous pre-built ships (2024)

Stick and Rudder: So let’s talk about those Elite Dangerous pre-built ships (1)

Over the past couple of days, I’ve been watching and writing about the fun little tire fire that Elite: Dangerous ignited when it announced that it would be selling pre-built ships — cash shop bundles that granted buyers a specific spacecraft outfitted for a distinct activity, with the given examples of laser mining and fighting Thargoids offered up so far as I write this.

After taking some time to look at the way things are unfolding so far and looking over the fittings for these cash ships, I’ve come to a pretty firm opinion about them: about what they could represent to the game, about their impact to the game and its players, and about what it all says about where things stand now.

Stick and Rudder: So let’s talk about those Elite Dangerous pre-built ships (2)

I’ll first open up by stating that I’m not really here to argue what is and isn’t pay-to-win about these bundles because someone smarter, more prolific, and significantly better at hugging than me has already written about that twice already. I’ll also note that I’m by no means some fount of shipbuilding knowledge — recall that I dreamed up ship builds that are intentionally stupid. That all said, I’ve got more than enough emotional and mental attachment to this topic to feel like my two cents are worth sharing.

And that first penny is that these ships really aren’t even close to pay-to-win.

The modules that are fitted on the two given examples aren’t what I’d call challenging to find, though perhaps they’re a bit pricey depending on where you are, and both of them have only one engineered set of weapons aboard, making them likely feel much more impactful than, for example, clapping on a very basic mining laser and shooting a rock. They don’t really hand out the highest grade of items and they really appear to be built to allow for personal upgrades later. Ideally they’ll be a great way to teach new pilots the depths of this game’s buildcraft.

Moreover, the ships chosen for their individual tasks themselves are excellent starter craft as near as I’m familiar with, and I know for a fact they’re much more interesting to fly than the wedge of cheese you start off with (I have a very deep level of affection for the Chieftan in particular). And frankly, for a gaming experience as dry as a spaceship sandbox, making a big impact from the jump is vital.

Stick and Rudder: So let’s talk about those Elite Dangerous pre-built ships (3)

That’s really what these bundles appear to be about: giving freshly arrived players a better, more meaningful, and much more memorable introduction to what’s possible out in E:D. Sure, much of my own personal self-discovery was what enriched my own learning experience when I first started out, but I also wasn’t really able to get to that level of confidence without my own helping hand in the form of someone who took me under her wing practically every step of the way. And even if I learned on my own, that doesn’t give me carte blanche to deny other people a strong and helpful start.

Really, that’s the bigger reason most people are mad; they want folks to “earn their way” and “work for it” because they weren’t given the option of avoiding E:D’s admittedly awful opening beats. Or they forgot that they relied on others at some point or another. Who knows.

But don’t think that I’m eager to attack the entire playerbase and rushing to the defense of some poor company’s hurt feelings. FDev is not above reproach in these decisions. First of all, the studio really should have led with the post that detailed what these bundles offered for their asking price. Not doing so was just bad communication and led players to think the worst. Second, selling the new Python variant for cash, three months before it’s earnable in-game, and locking that earnable access to the Odyssey expansion, is just scummy in a word. Super scummy in two words. Ultra mega scummy in three.

I will also contend that these new bundles could possibly signal the top of a slippery slope. I feel like that’s a reasonable concern to harbor, but ideally the studio is going to make sure it toes the line between easing into neat stuff and opening the wallet for the best of the best, and right now it’s just too soon to know which way that pendulum will swing if it does.

Above those obvious points, though, these bundles also shine a harsh light across some deep-seated problems with E:D’s immense levels of grind – that “wide as an ocean, shallow as a puddle” kind of sandbox gameplay approach to things. With that in mind, I think making engineering and some of the other grinds a lot easier before selling starter ship bundles would have been the better move. But then I also recognize that’s replacing the foundation of an already built skyscraper, so selling ship bundles is a faster solution to some of those problems.

Stick and Rudder: So let’s talk about those Elite Dangerous pre-built ships (4)

Despite those tiny little red flags, these bundles are $13 freakin’ dollars, y’all. The lowest cash price for a spaceship that’s usable in an incomplete title is over double that. That’s not a really big ask in my personal opinion, especially for a studio that, as far as I’m aware, isn’t exactly flush with cash — even if that’s a doom of its own design.

And I would rather see FDev lift itself out of that doom than not. Yes, that’s right. I’m biased. I want this game to continue on. I want this game to grow and improve. I want to be encouraged enough to hop back in again, maybe find some other people to fly around with. E:D is the only spaceship sandbox that I can stand to play right now, and I would very much like it to stick around for a long time.

If it takes selling some little step stools to make it easier for folks to reach that sweet jar of content peanut butter – and in so doing make sure that this game can keep running on – then so be it.

Stick and Rudder: So let’s talk about those Elite Dangerous pre-built ships (5)It’s a big wide universe out there, and the MMO industry is busy filling up the space between the stars – with sci-fi MMORPGs! Join the MOP team here in Stick and Rudder for intermittent voyages into all the big space-trucking, dog-fighting, star-flighting MMOs of the moment.

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Stick and Rudder: So let’s talk about those Elite Dangerous pre-built ships (2024)

FAQs

What is the best big ship in elite dangerous? ›

The Anaconda is the best exploration ship, offering massive jump ranges and ample space for various activities in the game.

What ship has the longest jump range in Elite Dangerous? ›

Jump range comparison
VesselJump Range
DefaultWith FSD Supercharging
Krait Phantom9.78 ly~280 ly
Anaconda9.41 ly~320 ly
Drake-Class Carrier500 ly (max)N/A
7 more rows

Can you buy ships in Elite Dangerous with real money? ›

Players will be able to throw down a few bucks to get the Python Mk 2 starting next month. Elite: Dangerous players will soon be able to pay real money for access to in-game ships for the first time, a major change that already has some long-time players raging about a "pay-to-win" shift for the long-running game.

What is the best ship for beginners in elite dangerous? ›

Early Game (no engineering and minimal credits): Beginner exploration Diamondback Explorer: A great starting ship if you want to head into the black and explore. Beginner combat Vulture: This ship punches above its weight while teaching good practices like pip management and weapon damage types.

What is the largest playable ship in Elite Dangerous? ›

The Beluga Liner is the largest pilotable ship in Elite Dangerous, larger than even the Imperial Cutter.

What is the largest trade ship in Elite Dangerous? ›

The Type-9 Heavy is a ship manufactured by Lakon Spaceways. It is the largest of Lakon's five freighter models, as well as the largest dedicated trading ship.

Should I keep or sell ships in Elite Dangerous? ›

It is recommended to buy a ship and keep it permanently and then buy additional ships while keeping primary ships.

Can you own a capital ship in Elite Dangerous? ›

Fleet Carriers are Capital Ships with Landing Pads that can accommodate smaller vessels. They can be purchased and operated by Pilots Federation-licensed pilots, who are responsible for commanding and paying the crew. The only existing Fleet Carrier model is the Drake-Class Carrier, a product of the Brewer Corporation.

What is the best beginner passenger ship in Elite Dangerous? ›

That said, the Dolphin's a great entry-level liner. Pretty quick, decent jump range, pretty agile for what it is, and pretty good internal slots. It's pretty solid at not only running smaller-scale passenger missions, but also exploration and small-load cargo hauling.

What is the best ship build in Elite Dangerous? ›

What are your top ship builds and what do you use them for?
  • Federal Corvette for PvE combat.
  • Anaconda equipped for every type of mining.
  • Diamondback Explorer for all types of exploration and exobio.
  • Imperial Eagle for going really fast.
  • Type-9 for really large hauls (eg: Tritium loading)
Jan 29, 2024

What is the best early trading ship Elite Dangerous? ›

The Hauler is the very first ship that is dedicated to trading. It's cheap and bulky but comes with enough cargo capacity to be suitable for the very first trading missions in the starter Federation District. Once you're out and about in the wider universe, the viability of the Hauler quickly drops off.

What is the biggest carrier in Elite Dangerous? ›

The Drake-Class Carrier, also known as the Fleet Carrier, is a Capital Ship manufactured by Brewer Corporation. It is the largest and most expensive vessel available to independent pilots for purchase.

What is the best ship in Elite Dangerous exploration? ›

Elite Dangerous: 14 Best Ships For Exploration, Ranked
  • 8 Federal Assault Ship.
  • 7 Krait Mk II.
  • 6 Krait Phantom.
  • 5 Orca.
  • 4 Python.
  • 3 Diamondback Explorer.
  • 2 Asp Explorer.
  • 1 Anaconda.
Jul 11, 2023

What is the best war ship in Elite Dangerous? ›

The Corvette is a powerhouse with good stats that makes it one of the best PvE combat ships in Elite Dangerous, since it'll be able to raze everything. As you can see, The Federal Corvette was made for war, so it includes a hangar for two Fighters and seven hardpoints.

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